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Space Engineer Sundays

#5

Okay Lads Going to need a few numbers for SE Sundays, before I go buying a server.

Also could use suggestions for practical mods (no stupid ones)

Game Objective:

Starting in a landing craft you must make your way to earth. Once landed you may start Forming teams. The Main objective is to take over the planet by negotiation or force. The first session will be a grace session to allow teams to get a basic setup, After that session its free reign.

Rules
  • Armed Ships MUST have an Armed Warhead [Not deployable] within the ship, This avoids dogfights lasting stupid amounts of time.
  • Cargo, Transport and ANY large ships must also carry Armed Warheads.
  • Private Meeting and Trading is allowed as long as all communication is in game.
  • Declaring war can be done at any time.
  • Automated Armed wheeled vehicles are not allowed 
  • Automated Armed Air vehicles are allowed
  • Any blueprints for ships must be made in game and refined in game (i trust you guys to be honest with this)

If anyone can give me a few rules to add and or some mods they would like to see.

Cheers

Lt. P. Torch
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Messages In This Thread
Space Engineer Sundays - by P. Torch - 16-10-2017, 05:10 PM
RE: Space Engineer Sundays - by J. Blackbeard - 16-10-2017, 05:23 PM
RE: Space Engineer Sundays - by T. Smith1 - 16-10-2017, 05:29 PM
RE: Space Engineer Sundays - by Reg #20151433 - 16-10-2017, 05:32 PM
RE: Space Engineer Sundays - by P. Torch - 22-10-2017, 10:51 AM



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The 4th Infantry Brigade is the biggest British unit to Arma 3. Our infantry represent 2nd Battalion, The Yorkshire Regiment. A Light Role infantry which is one of the British Armys adaptable battalions. We are equipped with Foxhound Protected Patrol Vehicles allowing us to travel quickly across any terrain, closing with and engaging the enemy.